Abuna's Chant
3W
Instant
Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine 2 (Choose both if you pay the entwine cost.)

Acquire
3UU
Sorcery
Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library.

Advanced Hoverguard
3U
Creature - Drone
2/2
Flying
U: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

AEther Snap
3BB
Sorcery
Remove all counters from all permanents and remove all tokens from the game.

AEther Spellbomb
1
Artifact
U, Sacrifice AEther Spellbomb: Return target creature to its owner's hand.
1, Sacrifice AEther Spellbomb: Draw a card.

Ageless Entity
3GG
Creature - Elemental
4/4
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

All Suns' Dawn
4G
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game.

Alpha Myr
2
Artifact Creature - Myr
2/1

Altar of Shadows
7
Artifact
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows.
7, T Destroy target creature. Then put a charge counter on Altar of Shadows.

Altar's Light
2WW
Instant
Remove target artifact or enchantment from the game.

Angel's Feather
2
Artifact
Whenever a player plays a white spell, you may gain 1 life.

Annul
U
Instant
Counter target artifact or enchantment spell.

Anodet Lurker
5
Artifact Creature - Construct
3/3
When Anodet Lurker is put into a graveyard from play, you gain 3 life.

Arachnoid
6
Artifact Creature - Spider
2/6
Reach (This creature can block creatures with flying.)

Arcane Spyglass
4
Artifact
2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.

Arcbound Bruiser
5
Artifact Creature - Golem
0/0
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Crusher
4
Artifact Creature - Juggernaut
0/0
Trample
Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Fiend
6
Artifact Creature - Horror
0/0
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Hybrid
4
Artifact Creature - Beast
0/0
Haste
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Lancer
7
Artifact Creature - Beast
0/0
First strike
Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Overseer
8
Artifact Creature - Golem
0/0
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Reclaimer
4
Artifact Creature - Golem
0/0
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Slith
2
Artifact Creature - Slith
0/0
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Stinger
2
Artifact Creature - Insect
0/0
Flying
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Wanderer
6
Artifact Creature - Golem
0/0
Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Worker
1
Artifact Creature - Construct
0/0
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arc-Slogger
3RR
Creature - Beast
4/5
R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.

Armed Response
2W
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Arrest
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be played.

Artificer's Intuition
1U
Enchantment
U, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Assert Authority
5UU
Instant
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Atog
1R
Creature - Atog
1/2
Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Auriok Bladewarden
1W
Creature - Human Soldier
1/1
T Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Auriok Champion
WW
Creature - Human Cleric
1/1
Protection from black and from red
Whenever another creature comes into play, you may gain 1 life.

Auriok Glaivemaster
W
Creature - Human Soldier
1/1
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Auriok Salvagers
3W
Creature - Human Soldier
2/4
1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

Auriok Siege Sled
6
Artifact Creature - Juggernaut
3/5
1: Target artifact creature blocks Auriok Siege Sled this turn if able.
1: Target artifact creature can't block Auriok Siege Sled this turn.

Auriok Steelshaper
1W
Creature - Human Soldier
1/1
Equip costs you pay cost 1 less.
As long as Auriok Steelshaper is equipped, Soldier and Knight creatures you control get +1/+1.

Auriok Transfixer
W
Creature - Human Scout
1/1
W, T Tap target artifact.

Auriok Windwalker
3W
Creature - Human Wizard
2/3
Flying
T Attach target Equipment you control to target creature you control.

Avarice Totem
1
Artifact
5: Exchange control of Avarice Totem and target nonland permanent.

Awe Strike
W
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Banshee's Blade
2
Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Barbed Lightning
2R
Instant
Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine 2 (Choose both if you pay the entwine cost.)

Barter in Blood
2BB
Sorcery
Each player sacrifices two creatures.

Baton of Courage
3
Artifact
Flash
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Battered Golem
3
Artifact Creature - Golem
3/2
Battered Golem doesn't untap during your untap step.
Whenever an artifact comes into play, you may untap Battered Golem.

Battlegrowth
G
Instant
Put a +1/+1 counter on target creature.

Beacon of Creation
3G
Sorcery
Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library.

Beacon of Destruction
3RR
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.

Beacon of Immortality
5W
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Beacon of Tomorrows
6UU
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Beacon of Unrest
3BB
Sorcery
Put target artifact or creature card in a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.

Betrayal of Flesh
5B
Instant
Choose one - Destroy target creature; or return target creature card from your graveyard to play.
Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)

Blasting Station
3
Artifact
T, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature comes into play, you may untap Blasting Station.

Blind Creeper
1B
Creature - Zombie Beast
3/3
Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.

Blinding Beam
2W
Instant
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step.
Entwine 1 (Choose both if you pay the entwine cost.)

Blinkmoth Infusion
12UU
Instant
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Untap all artifacts.

Blinkmoth Nexus
Land
T Add 1 to your mana pool.
1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
1, T Target Blinkmoth creature gets +1/+1 until end of turn.

Blinkmoth Urn
5
Artifact
At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds 1 to his or her mana pool for each artifact he or she controls.

Blinkmoth Well
Land
T Add 1 to your mana pool.
2, T Tap target noncreature artifact.

Bloodscent
3G
Instant
All creatures able to block target creature this turn do so.

Bonesplitter
1
Artifact - Equipment
Equipped creature gets +2/+0.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Bosh, Iron Golem
8
Legendary Artifact Creature - Golem
6/7
Trample
3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.

Bottle Gnomes
3
Artifact Creature - Gnome
1/3
Sacrifice Bottle Gnomes: You gain 3 life.

Bringer of the Black Dawn
7BB
Creature - Bringer
5/5
You may pay WUBRG rather than pay Bringer of the Black Dawn's mana cost.
Trample
At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.

Bringer of the Blue Dawn
7UU
Creature - Bringer
5/5
You may pay WUBRG rather than pay Bringer of the Blue Dawn's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.

Bringer of the Green Dawn
7GG
Creature - Bringer
5/5
You may pay WUBRG rather than pay Bringer of the Green Dawn's mana cost.
Trample
At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play.

Bringer of the Red Dawn
7RR
Creature - Bringer
5/5
You may pay WUBRG rather than pay Bringer of the Red Dawn's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Bringer of the White Dawn
7WW
Creature - Bringer
5/5
You may pay WUBRG rather than pay Bringer of the White Dawn's mana cost.
Trample
At the beginning of your upkeep, you may return target artifact card from your graveyard to play.

Broodstar
8UU
Creature - Beast
*/*
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying
Broodstar's power and toughness are each equal to the number of artifacts you control.

Brown Ouphe
G
Creature - Ouphe
1/1
1G, T Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Burden of Greed
3B
Instant
Target player loses 1 life for each tapped artifact he or she controls.

Cackling Imp
2BB
Creature - Imp
2/2
Flying
T Target player loses 1 life.

Carry Away
UU
Enchantment - Aura
Enchant Equipment
When Carry Away comes into play, unattach enchanted Equipment.
You control enchanted Equipment.

Cathodion
3
Artifact Creature - Construct
3/3
When Cathodion is put into a graveyard from play, add 3 to your mana pool.

Chalice of the Void
XX
Artifact
Chalice of the Void comes into play with X charge counters on it.
Whenever a player plays a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Channel the Suns
3G
Sorcery
Add WUBRG to your mana pool.

Chimeric Coils
1
Artifact
X1: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at end of turn.

Chimeric Egg
3
Artifact
Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.

Chimney Imp
4B
Creature - Imp
1/2
Flying
When Chimney Imp is put into a graveyard from play, target opponent puts a card from his or her hand on top of his or her library.

Chittering Rats
1BB
Creature - Rat
2/2
When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library.

Chromatic Sphere
1
Artifact
1, T, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

Chrome Mox
0
Artifact
Imprint - When Chrome Mox comes into play, you may remove a nonartifact, nonland card in your hand from the game. (The removed card is imprinted on this artifact.)
T Add one mana of any of the imprinted card's colors to your mana pool.

Chromescale Drake
6UUU
Creature - Drake
3/4
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying
When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.

Circle of Protection: Artifacts
1W
Enchantment
2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Clearwater Goblet
5
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.

Clock of Omens
4
Artifact
Tap two untapped artifacts you control: Untap target artifact.

Clockwork Beetle
1
Artifact Creature - Insect
0/0
Clockwork Beetle comes into play with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Clockwork Condor
4
Artifact Creature - Bird
0/0
Flying
Clockwork Condor comes into play with three +1/+1 counters on it.
Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Clockwork Dragon
7
Artifact Creature - Dragon
0/0
Flying
Clockwork Dragon comes into play with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
3: Put a +1/+1 counter on Clockwork Dragon.

Clockwork Vorrac
5
Artifact Creature - Boar Beast
0/0
Trample
Clockwork Vorrac comes into play with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
T Put a +1/+1 counter on Clockwork Vorrac.

Cloudpost
Land - Locus
Cloudpost comes into play tapped.
T Add 1 to your mana pool for each Locus in play.

Cobalt Golem
4
Artifact Creature - Golem
2/3
1U: Cobalt Golem gains flying until end of turn.

Composite Golem
6
Artifact Creature - Golem
4/4
Sacrifice Composite Golem: Add WUBRG to your mana pool.

Condescend
XU
Instant
Counter target spell unless its controller pays X.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Confusion in the Ranks
3RR
Enchantment
Whenever an artifact, creature, or enchantment comes into play, its controller chooses target permanent another player controls that shares a type with it. Exchange control of those permanents.

Conjurer's Bauble
1
Artifact
T, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

Consume Spirit
X1B
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

Contaminated Bond
1B
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Copper Myr
2
Artifact Creature - Myr
1/1
T Add G to your mana pool.

Copperhoof Vorrac
3GG
Creature - Boar Beast
2/2
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

Coretapper
2
Artifact Creature - Myr
1/1
T Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.

Cosmic Larva
1RR
Creature - Beast
7/6
Trample
At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.

Cranial Plating
2
Artifact - Equipment
Equipped creature gets +1/+0 for each artifact you control.
BB: Attach Cranial Plating to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Crazed Goblin
R
Creature - Goblin Warrior
1/1
Crazed Goblin attacks each turn if able.

Creeping Mold
2GG
Sorcery
Destroy target artifact, enchantment, or land.

Crucible of Worlds
3
Artifact
You may play land cards from your graveyard.

Crystal Shard
3
Artifact
3, T or U, T Return target creature to its owner's hand unless its controller pays 1.

Culling Scales
3
Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost among nonland permanents in play. (If two or more permanents are tied for lowest cost, target any one of them.)

Damping Matrix
3
Artifact
Activated abilities of artifacts and creatures can't be played unless they're mana abilities.

Darksteel Brute
2
Artifact
Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
3: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

Darksteel Colossus
11
Artifact Creature - Golem
11/11
Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Darksteel Forge
9
Artifact
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)

Darksteel Gargoyle
7
Artifact Creature - Gargoyle
3/3
Flying
Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

Darksteel Ingot
3
Artifact
Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
T Add one mana of any color to your mana pool.

Darksteel Pendant
2
Artifact
Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
1, T Look at the top card of your library. You may put that card on the bottom of your library.

Darksteel Reactor
4
Artifact
Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Dawn's Reflection
3G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool.

Dead-Iron Sledge
1
Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Death Cloud
XBBB
Sorcery
Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands.

Death-Mask Duplicant
7
Artifact Creature - Shapeshifter
5/5
Imprint - 1: Remove target creature card in your graveyard from the game. (The removed card is imprinted on this artifact.)
As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.

Deconstruct
2G
Sorcery
Destroy target artifact. Then add GGG to your mana pool.

Demon's Horn
2
Artifact
Whenever a player plays a black spell, you may gain 1 life.

Desecration Elemental
3B
Creature - Elemental
8/8
Fear
Whenever a player plays a spell, sacrifice a creature.

Detonate
XR
Sorcery
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

Devour in Shadow
BB
Instant
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.

Disarm
U
Instant
Unattach all Equipment from target creature.

Dismantle
2R
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

Disruption Aura
2U
Enchantment - Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."

Domineer
1UU
Enchantment - Aura
Enchant artifact creature
You control enchanted artifact creature.

Door to Nothingness
5
Artifact
Door to Nothingness comes into play tapped.
WWUUBBRRGG, T, Sacrifice Door to Nothingness: Target player loses the game.

Doubling Cube
2
Artifact
3, T Double the amount of each type of mana in your mana pool.

Dragon Blood
3
Artifact
3, T Put a +1/+1 counter on target creature.

Dragon's Claw
2
Artifact
Whenever a player plays a red spell, you may gain 1 life.

Dream's Grip
U
Instant
Choose one - Tap target permanent; or untap target permanent.
Entwine 1 (Choose both if you pay the entwine cost.)

Drill-Skimmer
4
Artifact Creature - Thopter
2/1
Flying
Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)

Drooling Ogre
1R
Creature - Ogre
3/3
Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.)

Dross Crocodile
3B
Creature - Zombie Crocodile
5/1

Dross Golem
5
Artifact Creature - Golem
3/2
Affinity for Swamps (This spell costs 1 less to play for each Swamp you control.)
Fear

Dross Harvester
1BB
Creature - Horror
4/4
Protection from white
At the end of your turn, you lose 4 life.
Whenever a creature is put into a graveyard from play, you gain 2 life.

Dross Prowler
2B
Creature - Zombie
2/1
Fear

Dross Scorpion
4
Artifact Creature - Scorpion
3/1
Whenever Dross Scorpion or another artifact creature is put into a graveyard from play, you may untap target artifact.

Duplicant
6
Artifact Creature - Shapeshifter
2/4
Imprint - When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.)
As long as a creature card is imprinted on Duplicant, Duplicant has the power, toughness, and creature types of the last creature card imprinted on it. It's still a Shapeshifter.

Duskworker
4
Artifact Creature - Construct
2/2
Whenever Duskworker becomes blocked, regenerate it.
3: Duskworker gets +1/+0 until end of turn.

Early Frost
1U
Instant
Tap up to three target lands.

Eater of Days
4
Artifact Creature - Leviathan
9/8
Flying, trample
When Eater of Days comes into play, you skip your next two turns.

Ebon Drake
2B
Creature - Drake
3/3
Flying
Whenever a player plays a spell, you lose 1 life.

Echoing Calm
1W
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.

Echoing Courage
1G
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

Echoing Decay
1B
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

Echoing Ruin
1R
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.

Echoing Truth
1U
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Electrostatic Bolt
R
Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

Elf Replica
3
Artifact Creature - Elf
2/2
1G, Sacrifice Elf Replica: Destroy target enchantment.

Emissary of Despair
1BB
Creature - Spirit
2/1
Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.

Emissary of Hope
1WW
Creature - Spirit
2/1
Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.

Empyrial Plate
2
Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Endless Whispers
2BB
Enchantment
Each creature has "When this creature is put into a graveyard from play, choose target opponent. That player puts this creature card from that graveyard into play under his or her control at end of turn."

Energy Chamber
2
Artifact
At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.

Engineered Explosives
X
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Ensouled Scimitar
3
Artifact - Equipment
3: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.)
Equipped creature gets +1/+5.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Eon Hub
5
Artifact
Players skip their upkeep steps.

Essence Drain
4B
Sorcery
Essence Drain deals 3 damage to target creature or player and you gain 3 life.

Etched Oracle
4
Artifact Creature - Wizard
0/0
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
1, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

Eternal Witness
1GG
Creature - Human Shaman
2/1
When Eternal Witness comes into play, you may return target card from your graveyard to your hand.

Extraplanar Lens
3
Artifact
Imprint - When Extraplanar Lens comes into play, you may remove target land you control from the game. (The removed card is imprinted on this artifact.)
Whenever a land with the same name as the imprinted card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Eyes of the Watcher
2U
Enchantment
Whenever you play an instant or sorcery spell, you may pay 1. If you do, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Fabricate
2U
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Fangren Firstborn
1GGG
Creature - Beast
4/2
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.

Fangren Hunter
3GG
Creature - Beast
4/4
Trample

Fangren Pathcutter
4GG
Creature - Beast
4/6
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

Farsight Mask
5
Artifact
Whenever a source an opponent controls deals damage to you, if Farsight Mask is untapped, you may draw a card.

Fatespinner
1UU
Creature - Human Wizard
1/2
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

Feedback Bolt
4R
Instant
Feedback Bolt deals damage to target player equal to the number of artifacts you control.

Ferocious Charge
2G
Instant
Target creature gets +4/+4 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Ferropede
3
Artifact Creature - Insect
1/1
Ferropede is unblockable.
Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.

Fiery Gambit
2R
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.

Fill with Fright
3B
Sorcery
Target player discards two cards.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Fireball
XR
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay 1 for each target beyond the first.

Fireshrieker
3
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Fist of Suns
3
Artifact
You may pay WUBRG rather than pay the mana cost for spells that you play.

Fists of the Anvil
1R
Instant
Target creature gets +4/+0 until end of turn.

Flamebreak
RRR
Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

Flayed Nim
3B
Creature - Skeleton
2/2
Whenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
2B: Regenerate Flayed Nim.

Fleshgrafter
2B
Creature - Human Warrior
2/2
Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.

Fold into AEther
2UU
Instant
Counter target spell. If that spell is countered this way, its controller may put a creature card from his or her hand into play.

Forest
Basic Land - Forest

Forge Armor
4R
Instant
As an additional cost to play Forge Armor, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's converted mana cost.

Fractured Loyalty
1R
Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect doesn't end at end of turn.)

Frogmite
4
Artifact Creature - Frog
2/2
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)

Furnace Dragon
6RRR
Creature - Dragon
5/5
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying
When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game.

Furnace Whelp
2RR
Creature - Dragon
2/2
Flying (This creature can't be blocked except by creatures with flying or reach.)
R: Furnace Whelp gets +1/+0 until end of turn.

Galvanic Key
2
Artifact
Flash
3, T Untap target artifact.

Gate to the AEther
6
Artifact
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's an artifact, creature, enchantment, or land card, the player may put it into play.

Gemini Engine
6
Artifact Creature - Construct
3/4
Whenever Gemini Engine attacks, put an attacking Construct artifact creature token named Twin into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.

Gemstone Array
4
Artifact
2: Put a charge counter on Gemstone Array.
Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.

Genesis Chamber
2
Artifact
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.

Geth's Grimoire
4
Artifact
Whenever an opponent discards a card, you may draw a card.

Gilded Lotus
5
Artifact
T Add three mana of any one color to your mana pool.

Glimmervoid
Land
At end of turn, if you control no artifacts, sacrifice Glimmervoid.
T Add one mana of any color to your mana pool.

Glissa Sunseeker
2GG
Legendary Creature - Elf
3/2
First strike
T Destroy target artifact if its converted mana cost is equal to the amount of mana in your mana pool.

Goblin Archaeologist
1R
Creature - Goblin Artificer
1/2
R, T Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.

Goblin Brawler
2R
Creature - Goblin Warrior
2/2
First strike
Goblin Brawler can't be equipped.

Goblin Cannon
4
Artifact
2: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.

Goblin Charbelcher
4
Artifact
3, T Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to target creature or player. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Goblin Dirigible
6
Artifact Creature - Construct
4/4
Flying
Goblin Dirigible doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 4. If you do, untap Goblin Dirigible.

Goblin Replica
3
Artifact Creature - Goblin
2/2
3R, Sacrifice Goblin Replica: Destroy target artifact.

Goblin Striker
1R
Creature - Goblin Berserker
1/1
First strike, haste

Goblin War Wagon
4
Artifact Creature - Juggernaut
3/3
Goblin War Wagon doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 2. If you do, untap Goblin War Wagon.

Gold Myr
2
Artifact Creature - Myr
1/1
T Add W to your mana pool.

Golem-Skin Gauntlets
1
Artifact - Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Grab the Reins
3R
Instant
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature's power to target creature or player.
Entwine 2R (Choose both if you pay the entwine cost.)

Grafted Wargear
3
Artifact - Equipment
Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip 0 (0: Attach to target creature you control. Equip only as a sorcery.)

Granite Shard
3
Artifact
3, T or R, T Granite Shard deals 1 damage to target creature or player.

Granulate
2RR
Sorcery
Destroy each nonland artifact with converted mana cost 4 or less.

Greater Harvester
2BBB
Creature - Horror
5/6
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.

Grid Monitor
4
Artifact Creature - Construct
4/6
You can't play creature spells.

Grim Reminder
2B
Instant
Search your library for a nonland card and reveal it. Each opponent who played a card this turn with the same name as that card loses 6 life. Then shuffle the revealed card back into your library.
BB: Return Grim Reminder from your graveyard to your hand. Play this ability only during your upkeep.

Grimclaw Bats
1B
Creature - Bat
1/1
Flying
B, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.

Grinding Station
2
Artifact
T, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard.
Whenever an artifact comes into play, you may untap Grinding Station.

Groffskithur
5G
Creature - Beast
3/3
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.

Guardian Idol
2
Artifact
Guardian Idol comes into play tapped.
T Add 1 to your mana pool.
2: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Hallow
W
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.

Healer's Headdress
2
Artifact - Equipment
Equipped creature gets +0/+2 and has "T Prevent the next 1 damage that would be dealt to target creature or player this turn."
WW: Attach Healer's Headdress to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Heartseeker
4
Artifact - Equipment
Equipped creature gets +2/+1 and has "T, Unattach Heartseeker: Destroy target creature."
Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Heartwood Shard
3
Artifact
3, T or G, T Target creature gains trample until end of turn.

Heliophial
5
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
2, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.

Helm of Kaldra
3
Legendary Artifact - Equipment
Equipped creature has first strike, trample, and haste.
1: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a legendary 4/4 colorless Avatar creature token named Kaldra into play and attach those Equipment to it.
Equip 2

Hematite Golem
4
Artifact Creature - Golem
1/4
1R: Hematite Golem gets +2/+0 until end of turn.

Horned Helm
2
Artifact - Equipment
Equipped creature gets +1/+1 and has trample.
GG: Attach Horned Helm to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Hoverguard Observer
2UU
Creature - Drone
3/3
Flying
Hoverguard Observer can block only creatures with flying.

Hoverguard Sweepers
6UU
Creature - Drone
5/6
Flying
When Hoverguard Sweepers comes into play, you may return up to two target creatures to their owners' hands.

Hum of the Radix
2GG
Enchantment
Each artifact spell costs 1 more to play for each artifact its controller controls.

Hunger of the Nim
1B
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.

Icy Manipulator
4
Artifact
1, T Tap target artifact, creature, or land.

Incite War
2R
Instant
Choose one - Creatures target player controls attack this turn if able; or creatures you control gain first strike until end of turn.
Entwine 2 (Choose both if you pay the entwine cost.)

Inertia Bubble
1U
Enchantment - Aura
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.

Infested Roothold
4G
Creature - Wall
0/3
Defender (This creature can't attack.)
Protection from artifacts
Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play.

Inflame
R
Instant
Inflame deals 2 damage to each creature dealt damage this turn.

Infused Arrows
4
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
T, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

Into Thin Air
5U
Instant
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Return target artifact to its owner's hand.

Ion Storm
2R
Enchantment
1R, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.

Iron Myr
2
Artifact Creature - Myr
1/1
T Add R to your mana pool.

Iron-Barb Hellion
5R
Creature - Hellion Beast
5/4
Haste
Iron-Barb Hellion can't block.

Irradiate
3B
Instant
Target creature gets -1/-1 until end of turn for each artifact you control.

Island
Basic Land - Island

Isochron Scepter
2
Artifact
Imprint - When Isochron Scepter comes into play, you may remove an instant card with converted mana cost 2 or less in your hand from the game. (The removed card is imprinted on this artifact.)
2, T You may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost.

Jinxed Choker
3
Artifact
At the end of your turn, target opponent gains control of Jinxed Choker and puts a charge counter on it.
At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it.
3: Put a charge counter on Jinxed Choker or remove one from it.

Joiner Adept
1G
Creature - Elf Druid
2/1
Lands you control have "T Add one mana of any color to your mana pool."

Journey of Discovery
2G
Sorcery
Choose one - Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library; or you may play up to two additional lands this turn.
Entwine 2G (Choose both if you pay the entwine cost.)

Juggernaut
4
Artifact Creature - Juggernaut
5/3
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.

Karstoderm
2GG
Creature - Beast
0/0
Karstoderm comes into play with five +1/+1 counters on it.
Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.

Kraken's Eye
2
Artifact
Whenever a player plays a blue spell, you may gain 1 life.

Krark-Clan Engineers
3R
Creature - Goblin Artificer
2/2
R, Sacrifice two artifacts: Destroy target artifact.

Krark-Clan Grunt
2R
Creature - Goblin Warrior
2/2
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.

Krark-Clan Ironworks
4
Artifact
Sacrifice an artifact: Add 2 to your mana pool.

Krark-Clan Ogre
3RR
Creature - Ogre
3/3
R, Sacrifice an artifact: Target creature can't block this turn.

Krark-Clan Shaman
R
Creature - Goblin Shaman
1/1
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.

Krark-Clan Stoker
2R
Creature - Goblin Shaman
2/2
T, Sacrifice an artifact: Add RR to your mana pool.

Krark's Thumb
2
Legendary Artifact
If you would flip a coin, instead flip two coins and ignore one.

Lantern of Insight
1
Artifact
Each player plays with the top card of his or her library revealed.
T, Sacrifice Lantern of Insight: Target player shuffles his or her library.

Last Word
2UU
Instant
Last Word can't be countered by spells or abilities.
Counter target spell.

Leaden Myr
2
Artifact Creature - Myr
1/1
T Add B to your mana pool.

Leonin Abunas
3W
Creature - Cat Cleric
2/5
Artifacts you control can't be the targets of spells or abilities your opponents control.

Leonin Battlemage
3W
Creature - Cat Wizard
2/3
T Target creature gets +1/+1 until end of turn.
Whenever you play a spell, you may untap Leonin Battlemage.

Leonin Bladetrap
3
Artifact
Flash
2, Sacrifice Leonin Bladetrap: Leonin Bladetrap deals 2 damage to each attacking creature without flying.

Leonin Bola
1
Artifact - Equipment
Equipped creature has "T, Unattach Leonin Bola: Tap target creature."
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Leonin Den-Guard
1W
Creature - Cat Soldier
1/3
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.

Leonin Elder
W
Creature - Cat Cleric
1/1
Whenever an artifact comes into play, you may gain 1 life.

Leonin Scimitar
1
Artifact - Equipment
Equipped creature gets +1/+1.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Leonin Shikari
1W
Creature - Cat Soldier
2/2
You may play equip abilities any time you could play an instant.

Leonin Skyhunter
WW
Creature - Cat Knight
2/2
Flying (This creature can't be blocked except by creatures with flying.)

Leonin Squire
1W
Creature - Cat Soldier
2/2
When Leonin Squire comes into play, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

Leonin Sun Standard
2
Artifact
1W: Creatures you control get +1/+1 until end of turn.

Leveler
5
Artifact Creature - Juggernaut
10/10
When Leveler comes into play, remove your library from the game.

Liar's Pendulum
1
Artifact
2, T Name a card. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.

Lich's Tomb
4
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)

Lifespark Spellbomb
1
Artifact
G, Sacrifice Lifespark Spellbomb: Until end of turn, target land becomes a 3/3 creature that's still a land.
1, Sacrifice Lifespark Spellbomb: Draw a card.

Lightning Coils
3
Artifact
Whenever a nontoken creature you control is put into a graveyard from play, put a charge counter on Lightning Coils.
At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and put that many 3/1 red Elemental creature tokens with haste into play. Remove them from the game at end of turn.

Lightning Greaves
2
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip 0 (0: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Living Hive
6GG
Creature - Elemental Insect
6/6
Trample
Whenever Living Hive deals combat damage to a player, put that many 1/1 green Insect creature tokens into play.

Lodestone Myr
4
Artifact Creature - Myr
2/2
Trample
Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.

Looming Hoverguard
4UU
Creature - Drone
3/3
Flying
When Looming Hoverguard comes into play, put target artifact on top of its owner's library.

Lose Hope
B
Instant
Target creature gets -1/-1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Loxodon Anchorite
2WW
Creature - Elephant Cleric
2/3
T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Loxodon Mender
5W
Creature - Elephant Cleric
3/3
W, T Regenerate target artifact.

Loxodon Mystic
3WW
Creature - Elephant Cleric
3/3
W, T Tap target creature.

Loxodon Peacekeeper
1W
Creature - Elephant Soldier
4/4
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.

Loxodon Punisher
3W
Creature - Elephant Soldier
2/2
Loxodon Punisher gets +2/+2 for each Equipment attached to it.

Loxodon Stalwart
3WW
Creature - Elephant Soldier
3/3
Vigilance
W: Loxodon Stalwart gets +0/+1 until end of turn.

Loxodon Warhammer
3
Artifact - Equipment
Equipped creature gets +3/+0 and has lifelink and trample. (When it deals damage, you gain that much life. If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Lumengrid Augur
3U
Creature - Vedalken Wizard
2/2
1, T Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur.

Lumengrid Sentinel
2U
Creature - Human Wizard
1/2
Flying
Whenever an artifact comes into play under your control, you may tap target permanent.

Lumengrid Warden
1U
Creature - Human Wizard
1/3

Luminous Angel
4WWW
Creature - Angel
4/4
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.

Lunar Avenger
7
Artifact Creature - Golem
2/2
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.

Machinate
1UU
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Magma Giant
5RR
Creature - Giant
5/5
When Magma Giant comes into play, it deals 2 damage to each creature and each player.

Magma Jet
1R
Instant
Magma Jet deals 2 damage to target creature or player.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Magnetic Flux
2U
Instant
Artifact creatures you control gain flying until end of turn.

Magnetic Theft
R
Instant
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

Malachite Golem
6
Artifact Creature - Golem
5/3
1G: Malachite Golem gains trample until end of turn.

Mana Geyser
3RR
Sorcery
Add R to your mana pool for each tapped land your opponents control.

March of the Machines
3U
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Mask of Memory
2
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Mass Hysteria
R
Enchantment
All creatures have haste.

Megatog
4RR
Creature - Atog
3/4
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.

Memnarch
7
Legendary Artifact Creature - Wizard
4/5
1UU: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
3U: Gain control of target artifact. (This effect doesn't end at end of turn.)

Mephidross Vampire
4BB
Creature - Vampire
3/4
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."

Mephitic Ooze
4B
Creature - Ooze
0/5
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

Mesmeric Orb
2
Artifact
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.

Metal Fatigue
2W
Instant
Tap all artifacts.

Mind's Eye
5
Artifact
Whenever an opponent draws a card, you may pay 1. If you do, draw a card.

Mindslaver
6
Legendary Artifact
4, T, Sacrifice Mindslaver: You control target player's next turn. (You see all cards that player could see and make all decisions for the player. He or she doesn't lose life because of mana burn.)

Mindstorm Crown
3
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.

Mirrodin's Core
Land
T Add 1 to your mana pool.
T Put a charge counter on Mirrodin's Core.
T, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.

Mirror Golem
6
Artifact Creature - Golem
3/4
Imprint - When Mirror Golem comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
Mirror Golem has protection from each of the imprinted card's card types. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.)

Molder Slug
3GG
Creature - Slug Beast
4/6
At the beginning of each player's upkeep, that player sacrifices an artifact.

Molten Rain
1RR
Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

Moriok Rigger
2B
Creature - Human Rogue Rigger
2/2
Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger.

Moriok Scavenger
3B
Creature - Human Rogue
2/3
When Moriok Scavenger comes into play, you may return target artifact creature card from your graveyard to your hand.

Mountain
Basic Land - Mountain

Mourner's Shield
4
Artifact
Imprint - When Mourner's Shield comes into play, you may remove target card in a graveyard from the game. (The removed card is imprinted on this artifact.)
2, T Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the imprinted card.

Murderous Spoils
5B
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect doesn't end at end of turn.)

Mycosynth Golem
11
Artifact Creature - Golem
4/5
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Artifact creature spells you play have affinity for artifacts. (They cost 1 less to play for each artifact you control.)

Mycosynth Lattice
6
Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't in play, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.

Myr Adapter
3
Artifact Creature - Myr
1/1
Myr Adapter gets +1/+1 for each Equipment attached to it.

Myr Enforcer
7
Artifact Creature - Myr
4/4
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)

Myr Incubator
6
Artifact
6, T, Sacrifice Myr Incubator: Search your library for any number of artifact cards, remove them from the game, then put that many 1/1 Myr artifact creature tokens into play. Then shuffle your library.

Myr Landshaper
3
Artifact Creature - Myr
1/1
T Target land becomes an artifact in addition to its other types until end of turn.

Myr Matrix
5
Artifact
Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Myr creatures get +1/+1.
5: Put a 1/1 Myr artifact creature token into play.

Myr Mindservant
1
Artifact Creature - Myr
1/1
2, T Shuffle your library.

Myr Moonvessel
1
Artifact Creature - Myr
1/1
When Myr Moonvessel is put into a graveyard from play, add 1 to your mana pool.

Myr Prototype
5
Artifact Creature - Myr
2/2
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype.
Myr Prototype can't attack or block unless you pay 1 for each +1/+1 counter on it.

Myr Quadropod
4
Artifact Creature - Myr
1/4
3: Switch Myr Quadropod's power and toughness until end of turn.

Myr Retriever
2
Artifact Creature - Myr
1/1
When Myr Retriever is put into a graveyard from play, return another target artifact card from your graveyard to your hand.

Myr Servitor
1
Artifact Creature - Myr
1/1
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.

Necrogen Mists
2B
Enchantment
At the beginning of each player's upkeep, that player discards a card.

Necrogen Spellbomb
1
Artifact
B, Sacrifice Necrogen Spellbomb: Target player discards a card.
1, Sacrifice Necrogen Spellbomb: Draw a card.

Needlebug
4
Artifact Creature - Insect
2/2
Flash
Protection from artifacts

Nemesis Mask
3
Artifact - Equipment
All creatures able to block equipped creature do so.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Neurok Familiar
1U
Creature - Bird
1/1
Flying
When Neurok Familiar comes into play, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

Neurok Hoversail
1
Artifact - Equipment
Equipped creature has flying.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Neurok Prodigy
2U
Creature - Human Wizard
2/1
Flying
Discard an artifact card: Return Neurok Prodigy to its owner's hand.

Neurok Spy
2U
Creature - Human Rogue
2/2
Neurok Spy is unblockable as long as defending player controls an artifact.

Neurok Stealthsuit
2
Artifact - Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)
UU: Attach Neurok Stealthsuit to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Neurok Transmuter
2U
Creature - Human Wizard
2/2
U: Target creature becomes an artifact in addition to its other types until end of turn.
U: Until end of turn, target artifact creature becomes blue and isn't an artifact.

Nightmare Lash
4
Artifact - Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip-Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Night's Whisper
1B
Sorcery
You draw two cards and you lose 2 life.

Nim Abomination
2B
Creature - Zombie
3/4
At the end of your turn, if Nim Abomination is untapped, you lose 3 life.

Nim Devourer
3BB
Creature - Zombie
4/1
Nim Devourer gets +1/+0 for each artifact you control.
BB: Return Nim Devourer from your graveyard to play, then sacrifice a creature. Play this ability only during your upkeep.

Nim Grotesque
6B
Creature - Zombie
3/6
Nim Grotesque gets +1/+0 for each artifact you control.

Nim Lasher
2B
Creature - Zombie
1/1
Nim Lasher gets +1/+0 for each artifact you control.

Nim Replica
3
Artifact Creature - Zombie
3/1
2B, Sacrifice Nim Replica: Target creature gets -1/-1 until end of turn.

Nim Shambler
2BB
Creature - Zombie
2/1
Nim Shambler gets +1/+0 for each artifact you control.
Sacrifice a creature: Regenerate Nim Shambler.

Nim Shrieker
3B
Creature - Zombie
0/1
Flying
Nim Shrieker gets +1/+0 for each artifact you control.

Nourish
GG
Instant
You gain 6 life.

Nuisance Engine
3
Artifact
2, T Put a 0/1 Pest artifact creature token into play.

Oblivion Stone
3
Artifact
4, T Put a fate counter on target permanent.
5, T, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Ogre Leadfoot
4R
Creature - Ogre
3/3
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.

Omega Myr
2
Artifact Creature - Myr
1/2

One Dozen Eyes
5G
Sorcery
Choose one - Put a 5/5 green Beast creature token into play; or put five 1/1 green Insect creature tokens into play.
Entwine GGG (Choose both if you pay the entwine cost.)

Opaline Bracers
4
Artifact - Equipment
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Ornithopter
0
Artifact Creature - Thopter
0/2
Flying (This creature can't be blocked except by creatures with flying or reach.)

Ouphe Vandals
2G
Creature - Ouphe Rogue
2/2
G, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.)

Override
2U
Instant
Counter target spell unless its controller pays 1 for each artifact you control.

Oxidda Golem
6
Artifact Creature - Golem
3/2
Affinity for Mountains (This spell costs 1 less to play for each Mountain you control.)
Haste

Oxidize
G
Instant
Destroy target artifact. It can't be regenerated.

Panoptic Mirror
5
Artifact
Imprint - X, T You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.)
At the beginning of your upkeep, you may copy an imprinted instant or sorcery card. If you do, you may play the copy without paying its mana cost.

Paradise Mantle
0
Artifact - Equipment
Equipped creature has "T Add one mana of any color to your mana pool."
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Pearl Shard
3
Artifact
3, T or W, T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Pentad Prism
2
Artifact
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.

Pentavus
7
Artifact Creature - Construct
0/0
Pentavus comes into play with five +1/+1 counters on it.
1, Remove a +1/+1 counter from Pentavus: Put a 1/1 Pentavite artifact creature token with flying into play.
1, Sacrifice a Pentavite: Put a +1/+1 counter on Pentavus.

Pewter Golem
5
Artifact Creature - Golem
4/2
1B: Regenerate Pewter Golem.

Plains
Basic Land - Plains

Plasma Elemental
5U
Creature - Elemental
4/1
Plasma Elemental is unblockable.

Plated Slagwurm
4GGG
Creature - Wurm
8/8
Plated Slagwurm can't be the target of spells or abilities your opponents control.

Platinum Angel
7
Artifact Creature - Angel
4/4
Flying (This creature can't be blocked except by creatures with flying or reach.)
You can't lose the game and your opponents can't win the game.

Plunge into Darkness
1B
Instant
Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game.
Entwine B (Choose both if you pay the entwine cost.)

Possessed Portal
8
Artifact
If a player would draw a card, that player skips that draw instead.
At the end of each turn, each player sacrifices a permanent unless he or she discards a card.

Power Conduit
2
Artifact
T, Remove a counter from a permanent you control: Choose one - Put a charge counter on target artifact; or put a +1/+1 counter on target creature.

Predator's Strike
1G
Instant
Target creature gets +3/+3 and gains trample until end of turn.

Pristine Angel
4WW
Creature - Angel
4/4
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you play a spell, you may untap Pristine Angel.

Promise of Power
2BBB
Sorcery
Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine 4 (Choose both if you pay the entwine cost.)

Proteus Staff
3
Artifact
2U, T Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and the rest on the bottom of his or her library in any order. Play this ability only any time you could play a sorcery.

Psychic Membrane
2U
Creature - Wall
0/3
Defender (This creature can't attack.)
Whenever Psychic Membrane blocks, you may draw a card.

Psychic Overload
3U
Enchantment - Aura
Enchant permanent
When Psychic Overload comes into play, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards: Untap this permanent."

Psychogenic Probe
2
Artifact
Whenever a spell or ability causes a player to shuffle his or her library, Psychogenic Probe deals 2 damage to him or her.

Pteron Ghost
1W
Creature - Spirit
1/1
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.

Pulse of the Dross
1BB
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

Pulse of the Fields
1WW
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

Pulse of the Forge
1RR
Instant
Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.

Pulse of the Grid
1UU
Instant
Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.

Pulse of the Tangle
1GG
Sorcery
Put a 3/3 green Beast creature token into play. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Purge
1W
Instant
Destroy target artifact creature or black creature. It can't be regenerated.

Pyrite Spellbomb
1
Artifact
R, Sacrifice Pyrite Spellbomb: Pyrite Spellbomb deals 2 damage to target creature or player.
1, Sacrifice Pyrite Spellbomb: Draw a card.

Quicksilver Behemoth
6U
Creature - Beast
4/5
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.)

Quicksilver Elemental
3UU
Creature - Elemental
3/4
U: Quicksilver Elemental gains all activated abilities of target creature until end of turn. (If any of the abilities use that creature's name, use this creature's name instead.)
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.

Quicksilver Fountain
3
Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it.
At end of turn, if all lands in play are Islands, remove all flood counters from them.

Qumulox
6UU
Creature - Beast
5/4
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying

Rain of Rust
3RR
Instant
Choose one - Destroy target artifact; or destroy target land.
Entwine 3R (Choose both if you pay the entwine cost.)

Raise the Alarm
1W
Instant
Put two 1/1 white Soldier creature tokens into play.

Raksha Golden Cub
5WW
Legendary Creature - Cat Soldier
3/4
Vigilance
As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

Razor Barrier
1W
Instant
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.

Razor Golem
6
Artifact Creature - Golem
3/4
Affinity for Plains (This spell costs 1 less to play for each Plains you control.)
Vigilance

Razorgrass Screen
1
Artifact Creature - Wall
2/1
Defender (This creature can't attack.)
Razorgrass Screen blocks each turn if able.

Razormane Masticore
5
Artifact Creature - Masticore
5/5
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card.
At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

Reap and Sow
3G
Sorcery
Choose one - Destroy target land; or search your library for a land card, put that card into play, then shuffle your library.
Entwine 1G (Choose both if you pay the entwine cost.)

Rebuking Ceremony
3GG
Sorcery
Put two target artifacts on top of their owners' libraries.

Regress
2U
Instant
Return target permanent to its owner's hand.

Reiver Demon
4BBBB
Creature - Demon
6/6
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

Relentless Rats
1BB
Creature - Rat
2/2
Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

Relic Bane
1BB
Enchantment - Aura
Enchant artifact
Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."

Relic Barrier
2
Artifact
T Tap target artifact.

Reshape
XUU
Sorcery
As an additional cost to play Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.

Retaliate
2WW
Instant
Destroy all creatures that dealt damage to you this turn.

Retract
U
Instant
Return all artifacts you control to their owner's hand.

Reversal of Fortune
4RR
Sorcery
Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may play the copy without paying its mana cost.

Rite of Passage
2G
Enchantment
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)

Ritual of Restoration
W
Sorcery
Return target artifact card from your graveyard to your hand.

Roar of Reclamation
5WW
Sorcery
Each player returns all artifact cards from his or her graveyard to play.

Roar of the Kha
1W
Instant
Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control.
Entwine 1W (Choose both if you pay the entwine cost.)

Roaring Slagwurm
5GG
Creature - Wurm
6/4
Whenever Roaring Slagwurm attacks, tap all artifacts.

Rude Awakening
4G
Sorcery
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands.
Entwine 2G (Choose both if you pay the entwine cost.)

Rule of Law
2W
Enchantment
Each player can't play more than one spell each turn.

Rust Elemental
4
Artifact Creature - Elemental
4/4
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.

Rustmouth Ogre
4RR
Creature - Ogre
5/4
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.

Rustspore Ram
4
Artifact Creature - Sheep
1/3
When Rustspore Ram comes into play, destroy target Equipment.

Salvaging Station
6
Artifact
T Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to play.
Whenever a creature is put into a graveyard from play, you may untap Salvaging Station.

Savage Beating
3RR
Instant
Play Savage Beating only during your turn and only during combat.
Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Entwine 1R

Sawtooth Thresher
6
Artifact Creature - Construct
1/1
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.

Scale of Chiss-Goria
3
Artifact
Flash
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
T Target creature gets +0/+1 until end of turn.

Scavenging Scarab
3B
Creature - Insect
3/3
Scavenging Scarab can't block.

Scrabbling Claws
1
Artifact
T Target player removes a card in his or her graveyard from the game.
1, Sacrifice Scrabbling Claws: Remove target card in a graveyard from the game. Draw a card.

Screaming Fury
2R
Sorcery
Target creature gets +5/+0 and gains haste until end of turn.

Screams from Within
1BB
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play.

Scrounge
2B
Sorcery
Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control.

Sculpting Steel
3
Artifact
As Sculpting Steel comes into play, you may choose an artifact in play. If you do, Sculpting Steel comes into play as a copy of that artifact.

Scythe of the Wretched
2
Artifact - Equipment
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn is put into a graveyard, return that card to play under your control. Attach Scythe of the Wretched to that creature.
Equip 4

Second Sight
2U
Instant
Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
Entwine U (Choose both if you pay the entwine cost.)

Second Sunrise
1WW
Instant
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn.

Seething Song
2R
Instant
Add RRRRR to your mana pool.

Serum Powder
3
Artifact
T Add 1 to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may remove all the cards in your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.)

Serum Tank
3
Artifact
Whenever Serum Tank or another artifact comes into play, put a charge counter on Serum Tank.
3, T, Remove a charge counter from Serum Tank: Draw a card.

Serum Visions
U
Sorcery
Draw a card.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Shared Fate
4U
Enchantment
If a player would draw a card, that player removes the top card of an opponent's library from the game face down with a fate counter on it instead.
Each player may look at and play each card with a fate counter on it he or she removed from the game.

Shatter
1R
Instant
Destroy target artifact.

Shattered Dreams
B
Sorcery
Target opponent reveals his or her hand. Choose an artifact card from it. That player discards that card.

Shield of Kaldra
4
Legendary Artifact - Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Equip 4

Shrapnel Blast
1R
Instant
As an additional cost to play Shrapnel Blast, sacrifice an artifact.
Shrapnel Blast deals 5 damage to target creature or player.

Shriveling Rot
2BB
Instant
Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to its toughness.
Entwine 2B (Choose both if you pay the entwine cost.)

Shunt
1RR
Instant
Change the target of target spell with a single target.

Silent Arbiter
4
Artifact Creature - Construct
1/5
No more than one creature can attack each combat.
No more than one creature can block each combat.

Silver Myr
2
Artifact Creature - Myr
1/1
T Add U to your mana pool.

Skeleton Shard
3
Artifact
3, T or B, T Return target artifact creature card from your graveyard to your hand.

Skullcage
4
Artifact
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.

Skyhunter Cub
2W
Creature - Cat Knight
2/2
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

Skyhunter Patrol
2WW
Creature - Cat Knight
2/3
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

Skyhunter Prowler
2W
Creature - Cat Knight
1/3
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)

Skyhunter Skirmisher
1WW
Creature - Cat Knight
1/1
Flying, double strike (This creature can't be blocked except by creatures with flying or reach, and it deals both first-strike and regular combat damage.)

Skyreach Manta
5
Artifact Creature - Fish
0/0
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Flying

Slagwurm Armor
1
Artifact - Equipment
Equipped creature gets +0/+6.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Slith Ascendant
1WW
Creature - Slith
1/1
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

Slith Bloodletter
BB
Creature - Slith
1/1
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
1B: Regenerate Slith Bloodletter.

Slith Firewalker
RR
Creature - Slith
1/1
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.

Slith Predator
GG
Creature - Slith
1/1
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.

Slith Strider
1UU
Creature - Slith
1/1
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

Slobad, Goblin Tinkerer
1R
Legendary Creature - Goblin Artificer
1/2
Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)

Solar Tide
4WW
Sorcery
Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.
Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)

Solarion
7
Artifact Creature - Construct
0/0
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
T Double the number of +1/+1 counters on Solarion.

Soldier Replica
3
Artifact Creature - Soldier
1/3
1W, Sacrifice Soldier Replica: Soldier Replica deals 3 damage to target attacking or blocking creature.

Solemn Simulacrum
4
Artifact Creature - Golem
2/2
When Solemn Simulacrum comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
When Solemn Simulacrum is put into a graveyard from play, you may draw a card.

Somber Hoverguard
5U
Creature - Drone
3/2
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Flying

Soul Foundry
4
Artifact
Imprint - When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.)
X, T Put a token into play that's a copy of the imprinted creature card. X is the converted mana cost of that card.

Soul Nova
3WW
Instant
Remove target attacking creature and all Equipment attached to it from the game.

Soulscour
7WWW
Sorcery
Destroy all nonartifact permanents.

Spark Elemental
R
Creature - Elemental
3/1
Trample, haste (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player. This creature can attack and T as soon as it comes under your control.)
At end of turn, sacrifice Spark Elemental.

Sparring Collar
2
Artifact - Equipment
Equipped creature has first strike.
RR: Attach Sparring Collar to target creature you control.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Spawning Pit
2
Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.
1, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.

Specter's Shroud
2
Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Spectral Shift
1U
Instant
Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects don't end at end of turn.)
Entwine 2

Spellbinder
3
Artifact - Equipment
Imprint - When Spellbinder comes into play, you may remove an instant card in your hand from the game.
Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card. If you do, you may play the copy without paying its mana cost.
Equip 4

Spellweaver Helix
3
Artifact
Imprint - When Spellweaver Helix comes into play, you may remove two target sorcery cards in a single graveyard from the game. (The removed cards are imprinted on this artifact.)
Whenever a card is played, if it has the same name as one of the imprinted sorcery cards, you may copy the other. If you do, you may play the copy without paying its mana cost.

Sphere of Purity
3W
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.

Spikeshot Goblin
2R
Creature - Goblin Shaman
1/2
R, T Spikeshot Goblin deals damage equal to its power to target creature or player.

Spinal Parasite
5
Artifact Creature - Insect
-1/-1
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.

Spincrusher
2
Artifact Creature - Construct
0/2
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.

Spire Golem
6
Artifact Creature - Golem
2/4
Affinity for Islands (This spell costs 1 less to play for each Island you control.)
Flying

Spoils of the Vault
B
Instant
Name a card. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game, and you lose 1 life for each of the removed cards.

Staff of Domination
3
Artifact
1: Untap Staff of Domination.
2, T You gain 1 life.
3, T Untap target creature.
4, T Tap target creature.
5, T Draw a card.

Stalking Stones
Land
T Add 1 to your mana pool.
6: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect doesn't end at end of turn.)

Stand Firm
W
Instant
Target creature gets +1/+1 until end of turn.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Stand Together
3GG
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

Stasis Cocoon
1W
Enchantment - Aura
Enchant artifact
Enchanted artifact's activated abilities can't be played.
If enchanted artifact is a creature, it can't attack or block.

Steel Wall
1
Artifact Creature - Wall
0/4
Defender (This creature can't attack.)

Steelshaper Apprentice
2WW
Creature - Human Soldier
1/3
W, T, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Steelshaper's Gift
W
Sorcery
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

Stir the Pride
4W
Instant
Choose one - Creatures you control get +2/+2 until end of turn; or creatures you control gain lifelink until end of turn. (Whenever a creature with lifelink deals damage, its controller gains that much life.)
Entwine 1W (Choose both if you pay the entwine cost.)

Summoner's Egg
4
Artifact Creature - Egg
0/4
Imprint - When Summoner's Egg comes into play, you may remove a card in your hand from the game face down.
When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control.

Summoning Station
7
Artifact
T Put a 2/2 colorless Pincher creature token into play.
Whenever an artifact is put into a graveyard from play, you may untap Summoning Station.

Sun Droplet
2
Artifact
Whenever you're dealt damage, put that many charge counters on Sun Droplet.
At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 1 life.

Sunbeam Spellbomb
1
Artifact
W, Sacrifice Sunbeam Spellbomb: You gain 5 life.
1, Sacrifice Sunbeam Spellbomb: Draw a card.

Suncrusher
9
Artifact Creature - Construct
3/3
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)
4, T, Remove a +1/+1 counter from Suncrusher: Destroy target creature.
2, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

Sundering Titan
8
Artifact Creature - Golem
7/10
When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands.
When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands.

Suntouched Myr
3
Artifact Creature - Myr
0/0
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

Surestrike Trident
2
Artifact - Equipment
Equipped creature has first strike and "T, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Swamp
Basic Land - Swamp

Sword of Fire and Ice
3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip 2

Sword of Kaldra
4
Legendary Artifact - Equipment
Equipped creature gets +5/+5.
Whenever equipped creature deals damage to a creature, remove that creature from the game.
Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Sword of Light and Shadow
3
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip 2

Sylvan Scrying
1G
Sorcery
Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Sylvok Explorer
1G
Creature - Human Druid
1/1
T Add to your mana pool one mana of any color that a land an opponent controls could produce.

Synod Artificer
2U
Creature - Vedalken Artificer
1/2
X, T Tap X target noncreature artifacts.
X, T Untap X target noncreature artifacts.

Synod Centurion
4
Artifact Creature - Construct
4/4
When you control no other artifacts, sacrifice Synod Centurion.

Synod Sanctum
1
Artifact
2, T Remove target permanent you control from the game.
2, Sacrifice Synod Sanctum: Return to play under your control all cards removed from the game with Synod Sanctum.

Taj-Nar Swordsmith
3W
Creature - Cat Soldier
2/3
When Taj-Nar Swordsmith comes into play, you may pay X. If you do, search your library for an Equipment card with converted mana cost X or less and put that card into play. Then shuffle your library.

Talisman of Dominance
2
Artifact
T Add 1 to your mana pool.
T Add U or B to your mana pool. Talisman of Dominance deals 1 damage to you.

Talisman of Impulse
2
Artifact
T Add 1 to your mana pool.
T Add R or G to your mana pool. Talisman of Impulse deals 1 damage to you.

Talisman of Indulgence
2
Artifact
T Add 1 to your mana pool.
T Add B or R to your mana pool. Talisman of Indulgence deals 1 damage to you.

Talisman of Progress
2
Artifact
T Add 1 to your mana pool.
T Add W or U to your mana pool. Talisman of Progress deals 1 damage to you.

Talisman of Unity
2
Artifact
T Add 1 to your mana pool.
T Add G or W to your mana pool. Talisman of Unity deals 1 damage to you.

Talon of Pain
4
Artifact
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
X, T, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.

Tangle Asp
1G
Creature - Snake
1/2
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.

Tangle Golem
7
Artifact Creature - Golem
5/4
Affinity for Forests (This spell costs 1 less to play for each Forest you control.)

Tangle Spider
4GG
Creature - Spider
3/4
Flash (You may play this spell any time you could play an instant.)
Reach (This creature can block creatures with flying.)

Tanglebloom
1
Artifact
1, T You gain 1 life.

Tangleroot
3
Artifact
Whenever a player plays a creature spell, that player adds G to his or her mana pool.

Tanglewalker
2G
Creature - Dryad
2/2
Creatures you control are unblockable as long as defending player controls an artifact land.

Tears of Rage
2RR
Instant
Play Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn.

Tel-Jilad Archers
4G
Creature - Elf Archer
2/4
Protection from artifacts, reach (This creature can block creatures with flying.)

Tel-Jilad Chosen
1G
Creature - Elf Warrior
2/1
Protection from artifacts

Tel-Jilad Exile
3G
Creature - Troll Warrior
2/3
1G: Regenerate Tel-Jilad Exile.

Tel-Jilad Justice
1G
Instant
Destroy target artifact.
Scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Tel-Jilad Lifebreather
4G
Creature - Troll Shaman
3/2
G, T, Sacrifice a Forest: Regenerate target creature.

Tel-Jilad Outrider
3G
Creature - Elf Warrior
3/1
Protection from artifacts

Tel-Jilad Stylus
1
Artifact
T Put target permanent you own on the bottom of your library.

Tel-Jilad Wolf
2G
Creature - Wolf
2/2
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

Tempest of Light
2W
Instant
Destroy all enchantments.

Temporal Cascade
5UU
Sorcery
Choose one - Each player shuffles his or her hand and graveyard into his or her library; or each player draws seven cards.
Entwine 2 (Choose both if you pay the entwine cost.)

Terror
1B
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

Test of Faith
1W
Instant
Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.

Thermal Navigator
3
Artifact Creature - Construct
2/2
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.

Thirst for Knowledge
2U
Instant
Draw three cards. Then discard two cards unless you discard an artifact card.

Thought Courier
1U
Creature - Human Wizard
1/1
T Draw a card, then discard a card.

Thought Dissector
4
Artifact
X, T Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.

Thought Prison
5
Artifact
Imprint - When Thought Prison comes into play, you may have target player reveal his or her hand. If you do, choose a nonland card from it and remove that card from the game. (The removed card is imprinted on this artifact.)
Whenever a player plays a spell that shares a color or converted mana cost with the imprinted card, Thought Prison deals 2 damage to that player.

Thoughtcast
4U
Sorcery
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Draw two cards.

Thunderstaff
3
Artifact
If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.
2, T Attacking creatures get +1/+0 until end of turn.

Timesifter
5
Artifact
At the beginning of each upkeep, each player removes the top card of his or her library from the game. The player who removed the card with the highest converted mana cost takes an extra turn after this one. If two or more players' cards are tied for highest cost, the tied players repeat this process until the tie is broken.

Titanium Golem
5
Artifact Creature - Golem
3/3
1W: Titanium Golem gains first strike until end of turn.

Tooth and Nail
5GG
Sorcery
Choose one - Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand into play.
Entwine 2 (Choose both if you pay the entwine cost.)

Tooth of Chiss-Goria
3
Artifact
Flash
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
T Target creature gets +1/+0 until end of turn.

Tornado Elemental
5GG
Creature - Elemental
6/6
When Tornado Elemental comes into play, it deals 6 damage to each creature with flying.
You may have Tornado Elemental assign its combat damage as though it weren't blocked.

Tower of Champions
4
Artifact
8, T Target creature gets +6/+6 until end of turn.

Tower of Eons
4
Artifact
8, T You gain 10 life.

Tower of Fortunes
4
Artifact
8, T Draw four cards.

Tower of Murmurs
4
Artifact
8, T Target player puts the top eight cards of his or her library into his or her graveyard.

Trash for Treasure
2R
Sorcery
As an additional cost to play Trash for Treasure, sacrifice an artifact.
Return target artifact card from your graveyard to play.

Trinisphere
3
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost 1B to play costs 2B to play instead.)

Trinket Mage
2U
Creature - Human Wizard
2/2
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

Triskelion
6
Artifact Creature - Construct
1/1
Triskelion comes into play with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.

Troll Ascetic
1GG
Creature - Troll Shaman
3/2
Troll Ascetic can't be the target of spells or abilities your opponents control.
1G: Regenerate Troll Ascetic. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Trolls of Tel-Jilad
5GG
Creature - Troll Shaman
5/6
1G: Regenerate target green creature.

Turn the Tables
3WW
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.

Turn to Dust
G
Instant
Destroy target Equipment. Then add G to your mana pool.

Tyrranax
4GG
Creature - Beast
5/4
1G: Tyrranax gets -1/+1 until end of turn.

Unforge
2R
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.

Ur-Golem's Eye
4
Artifact
T Add 2 to your mana pool.

Vanquish
2W
Instant
Destroy target blocking creature.

Vedalken Archmage
2UU
Creature - Vedalken Wizard
0/2
Whenever you play an artifact spell, draw a card.

Vedalken Engineer
1U
Creature - Vedalken Artificer
1/1
T Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts.

Vedalken Mastermind
UU
Creature - Vedalken Wizard
1/2
U, T Return target permanent you control to its owner's hand.

Vedalken Orrery
4
Artifact
You may play nonland cards as though they had flash.

Vedalken Shackles
3
Artifact
You may choose not to untap Vedalken Shackles during your untap step.
2, T Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped.

Vermiculos
4B
Creature - Horror
1/1
Whenever an artifact comes into play, Vermiculos gets +4/+4 until end of turn.

Vex
2U
Instant
Counter target spell. That spell's controller may draw a card.

Vicious Betrayal
3BB
Sorcery
As an additional cost to play Vicious Betrayal, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.

Viridian Acolyte
G
Creature - Elf Shaman
1/1
1, T Add one mana of any color to your mana pool.

Viridian Joiner
2G
Creature - Elf Druid
1/2
T Add an amount of G to your mana pool equal to Viridian Joiner's power.

Viridian Longbow
1
Artifact - Equipment
Equipped creature has "T This creature deals 1 damage to target creature or player."
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Viridian Lorebearers
3G
Creature - Elf Shaman
3/3
3G, T Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.

Viridian Scout
3G
Creature - Elf Warrior Scout
1/2
2G, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.

Viridian Shaman
2G
Creature - Elf Shaman
2/2
When Viridian Shaman comes into play, destroy target artifact.

Viridian Zealot
GG
Creature - Elf Warrior
2/1
1G, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

Voltaic Construct
4
Artifact Creature - Golem Construct
2/2
2: Untap target artifact creature.

Vorrac Battlehorns
2
Artifact - Equipment
Equipped creature has trample and can't be blocked by more than one creature.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Vulshok Battlegear
3
Artifact - Equipment
Equipped creature gets +3/+3.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Vulshok Battlemaster
4R
Creature - Human Warrior
2/2
Haste
When Vulshok Battlemaster comes into play, attach all Equipment in play to it. (Control of the Equipment doesn't change.)

Vulshok Berserker
3R
Creature - Human Berserker
3/2
Haste

Vulshok Gauntlets
2
Artifact - Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip 3 (3: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Vulshok Morningstar
2
Artifact - Equipment
Equipped creature gets +2/+2.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Vulshok Sorcerer
1RR
Creature - Human Shaman
1/1
Haste
T Vulshok Sorcerer deals 1 damage to target creature or player.

Vulshok War Boar
2RR
Creature - Boar Beast
5/5
When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact.

Wail of the Nim
2B
Instant
Choose one - Regenerate each creature you control; or Wail of the Nim deals 1 damage to each creature and each player.
Entwine B (Choose both if you pay the entwine cost.)

Wall of Blood
2B
Creature - Wall
0/2
Defender (This creature can't attack.)
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.

Wand of the Elements
4
Artifact
T, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play.
T, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play.

Wanderguard Sentry
4U
Creature - Drone
3/3
When Wanderguard Sentry comes into play, look at target opponent's hand.

War Elemental
RRR
Creature - Elemental
1/1
When War Elemental comes into play, sacrifice it unless an opponent was dealt damage this turn.
Whenever damage is dealt to an opponent, put that many +1/+1 counters on War Elemental.

Wayfarer's Bauble
1
Artifact
2, T, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Welding Jar
0
Artifact
Sacrifice Welding Jar: Regenerate target artifact.

Well of Lost Dreams
4
Artifact
Whenever you gain life, you may pay X, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Whispersilk Cloak
3
Artifact - Equipment
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Wirefly Hive
3
Artifact
3, T Flip a coin. If you win the flip, put a 2/2 Insect artifact creature token with flying named Wirefly into play. If you lose the flip, destroy all permanents named Wirefly.

Wizard Replica
3
Artifact Creature - Wizard
1/3
Flying
U, Sacrifice Wizard Replica: Counter target spell unless its controller pays 2.

Woebearer
4B
Creature - Zombie
2/3
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Worldslayer
5
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip 5 (5: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Wrench Mind
BB
Sorcery
Target player discards two cards unless he or she discards an artifact card.

Wurm's Tooth
2
Artifact
Whenever a player plays a green spell, you may gain 1 life.

Wurmskin Forger
5GG
Creature - Elf Warrior
2/2
When Wurmskin Forger comes into play, distribute three +1/+1 counters among any number of target creatures.

Yotian Soldier
3
Artifact Creature - Soldier
1/4
Vigilance

